The Input class provides access to keyboard and mouse input.
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#include <Input.hpp>
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| static glm::vec2 | GetScrollDistance () |
| | Retrieves the scroll distance of an element.
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| static glm::vec2 | GetCursorPosition () |
| | Retrieves the current position of the cursor.
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| static bool | IsKeyPressed (const Keycode &key) |
| | Check if a specific key is currently pressed.
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| static bool | IsKeyDown (const Keycode &key) |
| | Check if a specific key is being pressed.
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| static bool | IsKeyUp (const Keycode &key) |
| | Check if a specific key is being un-pressed.
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| static bool | IfScroll () |
| | Checks if the mouse wheel is currently being scrolled.
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| static bool | IsMouseMoving () |
| | Checks if the mouse is currently moving.
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| static bool | IfExit () |
| | Checks if the window is closed.
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| static void | SetCursorPosition (const glm::vec2 &pos) |
| | Sets the position of the cursor.
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| static void | Update () |
| | Updates the state of the input.
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The Input class provides access to keyboard and mouse input.
- Note
- This class is a singleton and constructable. Use is as follows:
Util::Input::IsKeyPressed(Keycode::A), Util::Input::IsLButtonDown(), etc.
◆ GetCursorPosition()
| glm::vec2 Util::Input::GetCursorPosition |
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Retrieves the current position of the cursor.
- Note
- The cursor position is relative to the upper-left corner of the client area of the window.
- Returns
- The cursor position as vec2(x, y).
- See also
- Util::Input::SetCursorPosition()
◆ GetScrollDistance()
| glm::vec2 Util::Input::GetScrollDistance |
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Retrieves the scroll distance of an element.
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The scroll distance is the distance that the mouse wheel has been scrolled. The distance is expressed in multiples or fractions of lines; for example, if the mouse wheel is rotated three lines downward, the scroll distance is {-1.0F, 0.0F}. If the mouse wheel is rotated three lines upward, the scroll distance is {1.0F, 0.0F}. If the mouse wheel is rotated three lines right, the scroll distance is {0.0F, 1.0F}. If the mouse wheel is rotated three lines left, the scroll distance is {0.0F, -1.0F}.
- Returns
- The scroll distance as vec2(x,y).
◆ IfExit()
| bool Util::Input::IfExit |
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Checks if the window is closed.
- Returns
- true if the window is closed, false otherwise.
◆ IfScroll()
| bool Util::Input::IfScroll |
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Checks if the mouse wheel is currently being scrolled.
- Returns
- A bool value representing the current state of the mouse wheel.
◆ IsKeyDown()
| bool Util::Input::IsKeyDown |
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const Keycode & | key | ) |
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Check if a specific key is being pressed.
This function checks whether the given key is currently being pressed.
- Parameters
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| key | The keycode of the key to check. |
- Returns
- true if key is currently pressed, false otherwise.
- See also
- Util::Keycode
◆ IsKeyPressed()
| bool Util::Input::IsKeyPressed |
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const Keycode & | key | ) |
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Check if a specific key is currently pressed.
This function checks whether the given key is currently pressed.
- Parameters
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| key | The keycode of the key to check. |
- Returns
- true if key is currently pressed, false otherwise.
- See also
- Util::Keycode
◆ IsKeyUp()
| bool Util::Input::IsKeyUp |
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const Keycode & | key | ) |
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Check if a specific key is being un-pressed.
This function checks whether the given key is currently being un-pressed.
- Parameters
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| key | The keycode of the key to check. |
- Returns
- true if key is currently pressed, false otherwise.
- See also
- Util::Keycode
◆ IsMouseMoving()
| bool Util::Input::IsMouseMoving |
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Checks if the mouse is currently moving.
- Returns
- true if the mouse is currently moving, false otherwise.
◆ SetCursorPosition()
| void Util::Input::SetCursorPosition |
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const glm::vec2 & | pos | ) |
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Sets the position of the cursor.
- Parameters
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| pos | The position to set the cursor to. |
- Note
- The cursor position is relative to the upper-left corner of the client area of the window.
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It also generates a mouse motion event, which leads Util::Input::IsMouseMoving() to return true in this update-cycle.
- See also
- Util::Input::GetCursorPosition()
◆ Update()
| void Util::Input::Update |
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Updates the state of the input.
- Warning
- DO NOT CALL THIS METHOD. It is called by context::Update() already.
The documentation for this class was generated from the following file: