Practical Tools for Simple Design
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NCoreCore functionality of the framework
 CContext
 CDrawable
 CIndexBufferWrapper for OpenGL Index Buffer Object (a.k.a GL_ELEMENT_ARRAY_BUFFER)
 CMatrices
 CProgram
 CShader
 CTexture
 CUniformBufferWrapper for OpenGL Uniform Buffer Object (a.k.a GL_UNIFORM_BUFFER)
 CVertexArrayWrapper for OpenGL Vertex Array Object
 CVertexBufferWrapper for OpenGL Vertex Buffer Object (a.k.a GL_ARRAY_BUFFER)
 Nfmt
 Cformatter< glm::mat< C, R, Pre > >
 Cformatter< glm::vec< L, Pre > >
 Cformatter< Util::Transform >
 NUtilUseful tools for development
 CAnimationClass representing an animation with frames
 CAssetStoreA class template for managing assets
 CBGMClass for handling background music
 CColorA class representing a color
 CGameObjectA class representing a game object
 CImageA class representing an image
 CInputAccess to keyboard and mouse input
 CRendererA class handling GameObjects' Draw()
 CSFXClass for handling sound effects
 CTextA class representing a text
 CTimeA singleton class that provides time-related functionalities
 CTransformA struct representing a transformation in 2D space